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Ready Player Two

Ready Player Two

A Novel

eBook - 2020
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#1 NEW YORK TIMES BESTSELLER • The highly anticipated sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film.
 
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal
AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY?
Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything.
Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible.
 
With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize.
 
And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants.
 
Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance.
 
Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
Publisher: Random House Publishing Group

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a
AMB_4
Jun 18, 2021

This was an excellent sequel, even better than the first, I felt!

Parzival / Wade has blown his "happily ever after" chance with Samantha / Art3mis by turning into a social media troll in the days after winning Halliday's challenge and taking over his company.

While Parzival governs the company along with the gunter board of Art3mis, Aech, and Shoto, he's primarily responsible for the release of the ONI, the Oasis Neural Interface. It's so awesome, so submersive, it makes them all billions, but only Samantha refuses to use it or promote it. Instead, she campaigns strongly against it.

At the same time as the ONI is released, a new leaderboard and the Shard Riddle appears, but there's really only one contestant: Halliday's heir. Wade/Parzival. Right? But Wade can't find even the first clue, the first egg, and ends up getting help from LOhengrin, a younger fan who's found the first shard, but can't touch it or pick it up.

As soon as Wade buys the clue from her, and he follows it to the first shard, things get moving. Og (Ogden Morrow, Halliday's surviving business and design partner) both disappears and his name appears on the leaderboard at the same time. And he quickly surpasses Wade in the quest for the shards, which focus on clues from the life of Halliday's crush and Og's wife, Kira.

And the gunters get locked in the ONI by a rogue Anorak and Sorrento, who is busted out of prison. Anorak tricks Wade out of his cloak of invisibility and is determined to get all seven shards and free the princess within, for reasons of his own. But Sorrento is ever-tricky, and takes Og hostage, forcing him to find the shards.

Question is, will any of them survive this new quest? Unable to physically disconnect from ONI, locked in their special immersion rooms with over-the-top security no one can breach, and a 12-hour over-stimulation time limit that will leave them lobotomized if they can't/don't disconnect, the pressure's on to solve the riddles, connect them to Kira's life, find the shards, find Sorrento and Og, and trick digital Anorak with something he actually wants -- life. Of a sort.

This was a fantastic sequel, still seeped in the 80s but moving forward with it's own world. Oh, and pay attention to the spaceship Parzival is building in the beginning. It's there for a reason.

b
BeauCoquelicot
Jun 09, 2021

Not as good as the first one, which is only good for a YA. Clearly RP2 was written for a screenplay adaption because there is absolutely ZERO nuance. It takes no thinking to read this book and the excessive 80s references ( + their explanations - like leave that out, let the geeks geek and everyone else just read maybe?) reached a new height of annoying. Is Ernest Cline writing a book or designing a set? Who can say.

Also… golly it’s repetitive! ‘Ogden’s estate looks like Rivendell,’ ‘ Did you know Ogden’s estate looked like Rivendell?,’ ‘ Ogden’s estate was created in the likeness of Rivendell,’ ‘Ogden’s estate is a perfect replication of Rivendell’ …. Facts like this over and over and over and over like the reader might have amnesia chapter to chapter.

CMLibrary_LindaK Jun 09, 2021

If you listen to audiobooks, this is one to listen to...Will Wheaton does an excellent job of animating the characters in the story...honestly, this was a fun book for me...it may have gone bigger than the first one, and has holes and such, but it was so much fun with all of the pop culture references from my childhood...from music to movies, it was chock full of memories for me...so if you are looking for something fun to read and are a teen of the 80s or 90s this may be the book for you...if you don't like the nostalgia and pop references, you will probably not like this or the original book...but for me it was a fun ride...

JCLLaurelA Jun 03, 2021

This book picks up shortly after Ready Player One drops off. You get a fairly quick summary of the three years immediately after the end of the first book, and then... SHENANIGANS. I thought this book was pretty decent. It has a couple of oddly deep themes in it, and whether you agree with how Cline resolves those or not is up to you. I can't really give my opinions on it without giving away some hefty spoilers. As with the first book, this really reads like an in depth fan fiction of the 1980s. As a Minnesota girl, my favorite section is obviously the part involving Prince. Which I don't think is a spoiler, since they use his symbol in the prologue...

b
bconnor207
May 20, 2021

Couldn't make it to 100 pages, which is usually my benchmark for deciding on a book. It seemed that Cline was relying too much on RP1 references and not bringing me in on a new story line. Had to pass on it.

m
mnack_0
Apr 01, 2021

Definitely a sequel to Ready Player One, this one picks up where that left off. (Probably a good idea to re-read One if it's been awhile.) But not nearly as fun or as adroitly written. This felt less like an author with something original to add and more like an author looking to capitalize on a previous success. Disappointing...

w
WoodyQul
Feb 28, 2021

Large Print edition more available?

j
jpena78213
Feb 21, 2021

I think if Ready Player Two was edited from being a long, complicated novel about the how the main character Z (Parazival) becoming self indulgent within the OASIS technology and becoming disconnected with his girlfriend and his friends. The story would have worked with if the Sixers were somehow still in charge of the Oasis. I found the storyline of Ready Player Two to be somewhat similar to the original Ready Player One book, as well as 1991 movie the Lawnmower Man. The Lawnmower Man movie is about a disabled lawnmower man who becomes evil due to the use of virtual reality. From what I understand, the original Lawnmower man story was written by Steven King in 1975.

I found Ready Player Two too be somewhat difficult to read, especially with the recent inclement winter weather, with two unprecedented snowstorms and having the power and hot water go off while I was trying to read the book late at night with flashlights on in the middle of the night. But on second glance, I found references to Howard Hughes's movies, namely Pretty in Pink, Ferris Bueller's Day Office, Star Wars, and the Star Trek universe.

I still would like to revisit Ready Player Two someday if I were given more time to do so by listening to Wil Wheaton's recording..

w
Wako
Feb 12, 2021

Ready Player Two is a wholly unnecessary book. Was anyone really clamoring for a sequel? Odds are, if you enjoyed the first book, you’ll enjoy the second book - unless, of course, you are bored by a basic rehashing of something you’ve already read. Yes, this is just another fetch-quest excuse to delve into 80s nostalgia and geek out on trivia minutia. Sure, it can be a fun ride, but I found that whatever prior interest I may have had for these characters quickly dwindled this time, and I was left just wanting to escape from the story. If you’re a massive Ready Player One fan, give this a read. If not, then steer clear.

d
dgiard
Jan 31, 2021

"Ready Player Two" by Ernest Cline continues the story of Wade Watts that began in the author's first novel "Ready Player One" - a novel of the near future that was a huge hit with middle aged nerds.

Wade and his friends are now in control of the largest company in the world. This company that controls the OASIS - a virtual world in which people can escape and live out their fantasies. Wade is rich and famous, but he is not happy. He has lost his girlfriend, has little contact with his friends, and is unpopular with the public and he is to blame for most of his problems. His world turns even worse when a malevolent AI within the OASIS hacks the entire system, trapping millions of users inside and threatening to kill them unless Wade and friends complete a quest to find the Seven Shards.

The hook of this novel is not dissimilar to the earlier one: young people must navigate a virtual world, showing off their video game proficiency and knowledge of late 20th century pop culture to overcome a series of challenges .

There are a couple key differences with the earlier novel: RP2 has a much darker tone than RP1; and there is a narrower focus on pop culture in this one. While RP1 bombarded the reader with an enormous amount of 1980s and 1990s references, RP2 dives deeper into fewer topic topics, such as Tolkien's Middle Earth, the music of Prince, and the movies of John Hughes. The lines between good and evil are less clearly drawn.

I appreciated that this book acknowledges a glaring logic hole in its predecessor. The earlier novel presented the creators of the OASIS as benevolent geniuses trying to build an alternate, better world than the dystopia outside. But it ignored one important corollary: as people spent more time escaping into virtual reality or supporting its infrastructure and economy, they neglected the real world even more, causing contributing to its accelerated deterioration. "Ready Player Two" raises this issue and highlights even more flaws in the OASIS creators. The addictive nature of the virtual world is intensified by the introduction of headsets that offer a more immersive experience by interacting directly with the user's brain waves.

With a film adaptation almost certain, it was difficult to read it without envisioning how it would translate to a big screen with expensive CGI affects.

"Ready Player Two" presents a familiar formula which will resonate with Cline's fans. We can see the themes Cline is addressing: The corruption of wealth and power; The dangers of addiction; and the inevitable disappointment of hero worship. But the execution lacks the originality and charm of the first book. Still, I found it to be enjoyable escapism.

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